User Info: wildluck wildluck 10 years ago 5 Leave first room on 2nd floor, open door on left and then open door on right and they be on the wall on the right. User Info: JohnJuan JohnJuan 10 years ago 6 The Monkey's ground pound to destroy the claymores, but you have some success with them if you place them on uneven surfaces such as the stairs leading to PhD Flopper.
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They can also be placed in or near the water, where enemies may freeze to death when they are not killed outright, improving the Claymore's overall effectiveness.
However, Claymores maintain the same functions as in other maps, being especially effective against the otherwise troubling teleporting Nova Crawlers.
They can also be used offensively in Area 51 in order to Pack-A-Punch and teleport more safely. Nazi Zombies Wiki Explore. Recent blog posts Forum. Explore Wikis Community Central.
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Watatsumi Wavebreaker For every point of the entire party's combined maximum Energy, the Elemental Burst DMG of the character equipping this wepaon is increased by 0. Polar Star. Wavebreaker's Fin. Mouun's Moon.
The Catch. Luxurious Sea-Lord. Best Builds By Characters. Weapons List. Weapon Tier List. About points should be left over at most Round 2: If you have enough money, open the first 2 doors. Make a crawlie to make this easier on you, for it is easy to get overwhelmed by zombies in the stairwells. Round 3: If getting overwhelmed, buy the MPL. If not, make a crawler with a grenade, open the last door, and hit the box until you run out of points or get a good weapon Ray Gun, Machine Gun Round 4: 2 ways to go here.
Either camp back in the centrifuge room longer. It can help quite a bit, by eliminating splash damage from the ray gun and all explosives. At about round 5, the monkeys should come, but only if you have turned the power on. You can defend 1 perk, or attempt to run back and forth between the perks, which is hard because they are spaced apart alot, if you got a revive and PhD Flopper.
Remember, the monkeys can stun when killed if close enough. Don't worry if you loose a perk, you can buy it again at the end of the round. The priority should be quick revive, because you can only buy it 3 times. Rounds Holding your position is the top priority. It is easy to get overwhelmed in PhD Flopper because of the large space. You should always have a lander there, and if you want, you can buy claymores. Claymores are at the lunar lander in the junk yard, near Stamin-Up.
You get 2 claymores per round, but you can stack them by placing them against a wall each round and then picking them all up when you need them the most.
Rounds This is where it becomes harder. You should have a good to spend, even if you kept buying ammo or frag grenades. Make a crawler in these rounds, and use the lunar landers. At this point, it is homefree. You should have a Revive and enough points to PAP your guns. You should't camp in PAP because the 2 windows and the door can get overwhelming after a while.
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