Get to know them. And run some of the most immersive, realistic, expansive, open-ended, tactical, fun, glorious missions you have ever seen. ArmA vets laugh about CoD.
We mock CoD. Because CoD doesn't have anything on ArmA. Buy it and play it. Learn it. It's tough - we know. But good things come to those who wait - and put in the effort - to learn a real game. And if you can't figure it out - after just a few hours of applied effort - a look or two through the controls menu - and maybe even asking a question or two on multiplayer - then go away - we don't want you here anyway.
Go back to your CoD where enemies throw themselves into your bullets and you are virtually invincible. Whether or not this game is worth picking up depends on what you are looking for in an FPS.
If you want a fast-paced interactive Michael Whether or not this game is worth picking up depends on what you are looking for in an FPS. If you want a fast-paced interactive Michael Bay movie that holds your hand every step of the way, turn back now. If you want a true challenge that is as close to reality as possibly, give this a whirl. I'll start with this: This game does NOT hold your hand, everything takes patience and getting used to. The Single-Player, while short, was fun while it lasted, and while it was buggy at points In the Vanilla, thanks to the games modding community I managed to fix the AI bugs mostly.
Your actions in the campaign influence what missions you get and how the game ends. If your chopper gets shot down and you pull off a proper crash landing And survive the crash , instead of a game-over screen, you get a mission to rescue that pilot.
Most of the fun, however, lies in Multiplayer. If you get into a decent clan and are good with teamwork, this game seriously kicks ass. Lone Wolfs do not last long at all, however. Want to HALO Jump with a four man team in the middle of pitch-black night and slowly pick off insurgents one-by one? You can do that. Want to launch a full-scale invasion with UHs full of ground troups and AHs ripping armor to shreds?
Want to JDAM an entire town just for the hell of it? If you have patience, this game could be the death of your Social Life. If you are the everyday CoD player and have no interest in making a swap from Arcade to Milsim, this is not your game.
It has it's flaws, being generally a very buggy and clunky game, but aside from that I believe the game is very underrated. It is a very modifiable game, with most of the big mods working fairly well in multiplayer, which in my opinion is the only way to play the game, even if it's just with one other person playing Warfare with the ACE mod installed. On the one hand it's filled with bizarre bugs, lacking animation and strange AI.
But on the other hand if you manage to overcome these it's amazing. It is a simulator therefore as real as possible, so don't expect it to be easy. Most server admins choose to enable it on their servers, so please refrain from cheats and hacks or you may receive a global ban.
BattlEye global bans are shared with DayZ and Arma 3. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. There is more than one way to buy this game. Please select a specific package to create a widget for:. Sign In. Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Arma 2: Operation Arrowhead. Bohemia Interactive. Three years after the conflict in Chernarus, portrayed in the original Arma 2, a new flashpoint explodes in the Green Sea Region. Coalition forces led by the US Army are deployed to Takistan to quickly restore peace and prevent further civilian casualties.
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Download Demo. Languages :. Yes, it will be available on Steam. No specific Steamworks features are supported, we remain "distribution platform agnostic" so far. It will be distributed through different online channels. We've always given a lot of content to our community for free, however, we would like to see if there is interest from our users to fund development of higher quality and more complex packages.
Fundamentally, the situation of the PC market in general, and sales of our products in particular, limits our ability to produce new content funded by the income from sales of the core game alone, as we have done in the past.
We understand that this is a sensitive topic to some of our users; however, I suggest to not start any flame wars: if someone does not like to pay for DLC, the easiest thing is to simply not buy it.
There will be language locks in some form. However, we try to remove this restriction as much as possible. Russian and Polish version of the game however will have only local languages allowed to reflect different commercial situation and significantly lower end user prices in comparison to rest of the world. This question is a bit confusing. The game will be released with Securom disc based protection, Securom product activation in some regions both ways will be possible with the same version and through Steam using its own methods.
As soon as we are able to do it we will release DRM free patch online. There will be Arrowhead demo but it is not possible to confirm any particular release date but we hope it will be very close to the release. Players and AI will be not able to shoot instantly but wait for confirmed lock. Countermeasures will not just confuse missiles on the way but will be also able to brake lock before launch. Tank covered by smoke has to move away as AI will aim at his last known position.
Same as Arma2, where vehicle payload is defined in config for fixed set of selections at the model. Fire geometry penetrability and hitzones settings were improved on all vehicles in Arrowhead.
There are no plans for this. Effort to achieve anything better than we have would be huge, and the result probably wouldn't be much different from the current state. The combat will be as merciless as usual, but the new players can adjust the difficulty settings to suit them. The accuracy of the vehicle models is very high, but the functionality is designed to serve the game purposes, not to simulate every procedure and function of the original vehicle. Combined top-down view radar and warrning indicator in game hud covers deg angle.
It depends on each vehicle settings what kind o threats it can detect. Some systems will be also able to reveal the attacker. AI will respond to warrning by releasing countermeasures. Pilot's AI and waypoint assigning were not changed, but view controls were signifantly improved. Camera now stays focused on point where you looked last similar to camera.
Community addonamekers can use this camera on their vehicles. There are just KSK special forces. They will not appear in the campaign. Bundeswehr UH-1 is not available. We would consider adding more content for the Allies should our user base be interested in purchasing such content packs as DLC.
Yes, there may be a chance, but we cannot promise anything at the moment. Note that our ability to develop content and release it for free in patches is very limited, as sales of core games are not strong enough to justify it commercially.
Whether our users are interested in contributing to funding such development via paid DLC is yet to be seen. There are many ideas e. AC gunship, engine-supported artillery , but nothing can be confirmed yet. After OA is released, we will assess what is most important in terms of support for our users. Not only it would mean a lot of work without any real purpose but we also prefer not having women involved in combat in our games.
We did not do any major tweaks in this area. The rules need to be generalized enough to work in any situation; unfortunately, there are situations where AI pathfinding is handled worse e. It is very complex problem as game data are very large. Release version of A2OA is identical to recent beta patches to A2 in this regard. However, we still plan to improve this area further in future updates. It is now possible to select more levels of post process to scale better with performance and also to cater to various personal preferences better in OA.
Some future improvements are considered as well. We have not. However, it is fairly easy for anyone to filter issue in CIT and see how much has been addressed.
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